A little delayed, but here are the two videos from the 2012 conference in Singapore. The first one is a panel discussion on how to monetize serious games where I flipped the discussion to “why monetize – what is the value that we are bringing to customers” instead.
The next one, is my pitch for standards in Serious Games and Simulations. The key argument is that standards are necessary for the industry as a whole and will bring efficiencies as well as increased customer satisfaction.
Presentation here: